# Single-node example of a locally-synchronous Game of Life implementation.

# The cell's current value is held in the center loop.

pixels_per_node    = 10
speedup_factor     = 10
debug              = False
rng_seed           = 123123123
max_duration       = 1000

!START_TRANSITION_RULES
!INCLUDE logic_circuit_transition_rules.txt
!END_TRANSITION_RULES

!START_COLORMAP
!INCLUDE logic_gate_colormap.txt
!END_COLORMAP

!START_INIT_STATE
!INCLUDE Fig4c-Game_of_Life_one_cell_init.txt
!END_INIT_STATE